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Programming Sound Cards
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s3mplay.nfo
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1995-01-01
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S3M-player history:
^^^^^^^^^^^^^^^^^^^
It was written by Andre' Baresel
introduction: oh well, nobody is interrested in, but anyway ;)
Thx go out to: JUR/GA .... for a lot of Betatesting :)
(keep on testing ;)
Craig Jackson .... for those cool SB infos :)
(come on let's release it - MANY people wait
for it)
Airon Jayder .... for your song I found some bugs with
(thx for the motivation to produce a MusicDisk !)
Question:
~~~~~~~~~
Should I implement the 'Amiga finetune' command ? - it's really used in S3Ms
or only in converted MODs ?
version 1.0ß :
~~~~~~~~~~~~~
- first version with all effects
- only mono 8bit :)
- rastertime only for samplerate 35714 Hz
version 1.1ß :
~~~~~~~~~~~~~~
- correction with patternloop (thx JUR/GA)
- rastertime now for all samplerates (>4000Hz)
- load patterns in EMS is implemented, BUT not yet the
play routines for that ;) - so switch off EMS usage !
- a bug with interrupt killed ? - I forgot to restore it ...
version 1.2ß :
~~~~~~~~~~~~~~
- fixed some bugs in EMS routines
- play routines for pattern in EMS - "EMS for president" :)
(Cost me hours of my live - computer hangs on X times - beat those stupid
bugs ! oh well ...)
- sorry version 1.1ß was 'copro' only (was a wrong setting in BP compiler -
I don't need a copro
- bug killed in 'special' effects thx JUR/GA
version 1.3ß :
~~~~~~~~~~~~~~
- playroutines improved for samples in EMS -> 480KB free mem for DOS shell
(more than iplay hehe :)
- major "bug" (I forgot about that special case) in note handling killed
- Notecut was 1 tick to short - fixed thx JUR
- now calc every screen the same amount of data for playing
- bug fixed in load routine (was only with EMS usage)
- stereo play added
- some extra keys added in PLAYS3M.EXE
- small bug with to high volumes deleted
- another bug in 'read notes' killed (why the hell musician use not defined
instruments ?)
version 1.4ß :
~~~~~~~~~~~~~~
- optimized innerloop in FILLDMA (16 to 8bit converter, but later also
16to16 - that's only a question of time :)
- retrigg corrected (volup & voldown was not correct - sorry for this :)
- another bug killed in 'readinstrument' deleted (sorry for that what I did
there before ;)
- a really horrible bug killed in 'setsamplerate' - thx to JURs SB PRO
which ofcoz can play only 22Khz stereo (at 45KHz with my SB I couldn't
hear that :)
-> after this I got no more computer hang ons !
- Flag added to switch on/off 'toslow' test. this test had caused in
former versions some note skips on JURs PC (I can imagin, but I don't
believe in <- if it's true it would be horrible!).
- improved plays3m a bit (some new info screens)
- wrote a new small version of player - more memory for DOSshell, but less
userfriendly :(
- a bug in DMApage override test killed
- a small bug in volslidedown killed (was volsldwn E1)
Speed results on a 486/DX33VLB:
maxtest.s3m (16 channels full time used)
about 55% rastertime for 45kHz stereo
about 45% rastertime for 45kHz mono
about 33% rastertime for 22kHz stereo
about 28% rastertime for 22kHz mono
about 24% rastertime for 16kHz stereo
about 18% rastertime for 16kHz mono
about 15% rastertime for 10kHz mono
--> really shame on me for these results ! Oh well I have to optimize, ...,
optimize, optimize
version 1.5ß :
~~~~~~~~~~~~~~
- some changes in "toslow?" test ... (hmm does it work on JURs PC ?)
- killed another bug (oh well sometimes I have to clean up my room ;)
in read instrument
- killed another bug in special case NO INSTRUMENT GIVEN - thx to Airon
Jayder for his song WEDDING.S3M where I found it :)
- bug in calc posttable deleted (was bugy with some special volumes)
- bug fixed in retrigg (was one tick to late every retrigg :( )
- a stupid bug in vibrato and tremolo deleted - I used 128 byte tables -
sorry for this ! was a wrong interpretation what I got from some of my
examples :( ... now vibrato sounds really (!!!) like original thing in ST3
- fine vibrato added (was new in ST3.2)
- glissando controll not yet, but in next version ...
version 1.6ß :
~~~~~~~~~~~~~~
- bug fixed in 'set global volume' - now check for to high values ...
- error check removed. I checked for 1Ah at the end of songname, but ST3.00
(yeah a not released version) wrote 0 there. That check was not that
important so I removed it.
- oscillator example added. It's simple and slow, but you will understand
what I did and that's important, if you want to see a fast oscillator look
at our musicdisk - coming out ... soon ? I dounno, that depends on how
many effects we want to put into it.
- did a lot of optimizing (one 'add' deleted from inner loop + 31 out of 32
'dec','jnz' deleted ... I unrolled innerloop 32 times)
- fixed I SB PRO problem ... now I switch off SB PRO filter automaticly
(that filter is really shit !).
version 1.7ß :
~~~~~~~~~~~~~~
- low quality mode added (44kHz lowqual = 22kHz Hiqual+every byte twice)
(44kHz lowqual sounds better than 22kHz lowqual - soundblaster hardware
sucks at lower frequencies!)
- EMS access optimized (now I switch for every EMS sample max 2 pages on !)
- removed a 'bug' in calc_frequency was buggy for C2speeds<3500Hz
Some ideas I thought about, but I haven't yet the time to add it:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1... maybe include panning for SB stereo ? (of course a lost of speed !)
I dounno yet, maybe a special option like stereo & 16bit play,
but speed lost from mono2stereo is not that high like stereo2panstereo
(remember: add every channel to both sides ... 2 times more memory access!)
2... idea "main panning": put all left channels abit to right side and all right
channels abit to the left ... it's better for ear phones ... no real use
on a big stereo :) ... that kind of panning would take not that much time
like panning for each channel seperate.
Coding idea for 1. :
~~~~~~~~~~~~~~~~~~~~
another table for panning: locpan: array[0..255,0..255] of byte;
precalc it in this way: locpan[i,j]:=(i*j) shr 8
for opposite side do that later:
locpan[255-i,j]:=(255-i)*j shr 8 = j - i*j shr 8
bh = vol
xor eax,eax
mov ah,channelpan
lll:
mov al,samples[position] ; fs:[di]
; .... next position in sample ...
add edi,edx
adc di,0
; .... panning :
(*) mov bl, locpan [channelpan,al] = locpan[eax] ; gs:[eax]
mov bp, volumetab[vol,bl] = volumetab[ebx+ebx] ; ds:[ebx+ebx]
add [original side],bp ; es:[si]
; to slow : mov bl, locpan [255-channelpan,al]
; the better way: (bl = locpan[eax] look above)
neg bl
add bl, al
(*) mov bp, volumetab[vol,bl] = volumetab[ebx+ebx] ; ds:[ebx+ebx]
(*) add [opposite side],bp ; es:[si+2] (or -2 ... two innerloops !)
dec cx , loop to lll if cx>0
3 memory acesses more than innerloop without panning !
all registers used ...
Coding idea for 2.:
~~~~~~~~~~~~~~~~~~~
implement it in filldma loop:
rightpan,
oppositpan : array [0..4095] of byte;
take calculations I used for post8bit/post16bit but now add panning :
rightpan[i]:=panvalue*post8bit[i] shr 8
oppositepan[i]:=(255-panvlue)*post8bit[i] shr 8
= post8bit[i]-rightpan[i]
... well for optimization put these two tables in one, add the results of both
sides and write it. -> one 'add' more, and a 3 word accesses instead
of 2byte,1word acesses.